

This should create a dark gray version of the wood grain. Then set the Blend's Opacity to 100 and the Mode to Multiply. Attach the output from the High Pass to the input for the Background. Attach another output from the second Perlin Noise component to the Foreground input. Make the following settings to the High Pass component:Īdd another Blend component from the Processing group. Do not move the current connect from the Elevation Gradient to Blend, but just add another connection, as each component can have multiple outputs. Attach the output from the Elevation Gradient to the Source input. Step 2Īdd a High Pass component from the Processing group.

You will need to reconnect the Blend output, but this time attach it to the Surface Color. Add Depth to the Wood Texture Step 1Ĭhange the Result node from Simple filter to Surface. But if you want to create Render Maps to use in a 3D material, continue to the next section. At this point the texture is a simple filter and can be saved as such. Step 11Īttach the output from the Blend to the Source input of the Result component. This adds the finer, noisier grain from the Perlin Noise to the wood texture. Set the Opacity to 100 and the Mode to Overlay. Attach the output from the Elevation Gradient to the input for the Background. Step 9Īdd another Perlin Noise component from the Noise group and make the following settings:Īdd another Blend component node from the Processing group and attach the output from the Perlin Noise to the Foreground input. This will add the grain pattern to the gradient color, and the texture is finally beginning to look like wood. Attach the output from the Blend component to the Elevation input and the output from Noise Gradient to the Gradient input. This gradient will create the basic coloring for the wood texture.Īdd an Elevation Gradient component from the Gradients group. Step 7Īdd a Noise Gradient component from the Gradients group and make the following settings: This will combine the white spots of the Perlin Noise with the grain of the Cells. Then change the Blend's Opacity to 100 and the Mode to Screen. Attach the output of the Cells to the Background input of the Blend component. Attach the output of the Perlin Noise to the Foreground. Step 6Īdd a Blend component from the Processing group. The result should show the Perlin Noise as mostly dark with just a few spots of light gray. Adjust the curve to look similar to the figure below. Step 5Ĭlick on the Curve thumbnail in the Bezier Curve properties to open the Curve Editor. The noise will have a noticeable increase in splotches. Add a Perlin Noise component and make the following settings:Īdd a Bezier Curve component from the Curves group and connect the output to the Profile input for the Perlin Noise.

We'll use another noise component to add knots to the grain. Wood grain is more convincing and realistic when it includes knots. This will create the start of the wood grain. Open the Components panel and drag a Cells component from the Noise group onto the workspace.

The only node is the Result node, which is the required finishing node for every texture network. This will open the Filter Editor with a blank workspace. Open Filter Forge 5 and go to Filter > New (Control-N).
Filter forge 5 texture map how to#
But the process of creating your own custom wooden texture is an excellent way to learn how to use the various features and capabilities of the Filter Editor. There are several wooden textures available within the Filter Forge software, and even more available through their online gallery. In this tutorial we use Filter Forge to craft custom 3D materials to create a "Wood vs. One of the most useful features is the export of Render Maps which can be used to craft 3D materials and shaders. Its node-based Filter Editor is powerful and intuitive.
Filter forge 5 texture map software#
Filter Forge 5 is an Adobe Photoshop plugin and stand-alone software that gives you the ability to create your own complex filters and textures.
